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Category: Devlog

January 25, 2023January 25, 2023Devlog, Interference: Dead Air

It’s (almost) time to interfere!

It feels pretty surreal to say it, but Interference: Dead Air is […]

December 31, 2020December 31, 2020Devlog, Interference: Dead Air

Developing a Video Game With Life on Pause

It’s strange to think back to the start of 2020 and put […]

February 2, 2020January 18, 2020Devlog

Building a Virtual Security Booth: Intro and Modeling

Creating a 3D game asset is not all that different from creating […]

December 22, 2019December 8, 2019Devlog, Interference: Dead Air

The Importance of Interaction in Interference: Focusables

The last few posts have walked through Basic Interactables and Physics Objects, […]

December 1, 2019December 1, 2019Devlog, Interference: Dead Air

The Importance of Interaction in Interference: Physics Objects

Interference is chock-full of interactive objects. Last time we talked about Basic […]

November 17, 2019November 18, 2019Devlog, Interference: Dead Air

The Importance of Interaction in Interference: Intro and Basic Interactions

Video games exist on a bedrock of player interaction. But have you […]

July 4, 2019July 4, 2019Devlog, Interference: Dead Air

“Interference” teaser trailer now hitting the airwaves! (And more exciting updates!)

After nearly 15 months of development, we are very excited to formally […]

June 11, 2019October 29, 2019Devlog, Interference: Dead Air

Developing Development Guidelines: This Should Be Fun

Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, Guideline #2: Leave Perfection Out […]

May 21, 2019October 29, 2019Devlog, Interference: Dead Air

Developing Development Guidelines: Maintain Accountability

Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, and Guideline #2: […]

May 10, 2019October 29, 2019Devlog, Interference: Dead Air

Developing Development Guidelines: Leave Perfectionism Out of It

Read the Introduction and Guideline #1: Don’t Reinvent the Wheel. If over-ambition […]

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