Devlog

“Interference” teaser trailer now hitting the airwaves! (And more exciting updates!)

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After nearly 15 months of development, we are very excited to formally announce to the world our first game slated for public release: Interference. Well, technically we “announced” Interference back in January. And we’ve been posting periodically about it on various channels since then. We’re not exactly releasing state secrets here, is what we’re saying. […]

Devlog

Developing Development Guidelines: This Should Be Fun

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Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, Guideline #2: Leave Perfection Out of It, and Guideline #3: Maintain Accountability. Making a video game is not fun. There. I said it. Okay, that’s not totally true, but when it’s 3:00 AM and you’ve been pulling your hair out for hours over what should have been an […]

Devlog

Developing Development Guidelines: Introduction

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There are a ton of cheesy quotes about “failure” out there, about learning from failure, about taking failure in stride. But failure, no matter how flowery the sentiment surrounding it, straight up sucks. As mentioned in a previous post, failures led us to the development of Interference. It was important that this time we get […]

Devlog

We interrupt this broadcast…

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Making video games is hard. And while a visit from Captain Obvious is well-deserved for making that statement, truth be told, Brad and I had no idea the depth of the valley we were descending into when we began working on Harvest: The Unseen back in 2015. Long story short: that game doesn’t exist. Now, […]