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Author: Brad Leyden

January 25, 2023January 25, 2023Devlog, Interference: Dead Air

It’s (almost) time to interfere!

It feels pretty surreal to say it, but Interference: Dead Air is […]

December 5, 2022December 5, 2022Dead Air Movie Club, Interference: Dead Air

Dead Air Movie Club: 2022 Retrospective

At this point we’ve watched three films for the Dead Air Movie […]

July 27, 2022July 26, 2022Interference: Dead Air

Finding Humor In The Horror

One of the very first things we discussed when brainstorming ideas for […]

December 31, 2020December 31, 2020Devlog, Interference: Dead Air

Developing a Video Game With Life on Pause

It’s strange to think back to the start of 2020 and put […]

October 29, 2020October 29, 2020Interference: Dead Air, Videos

Inter-ference-view with Brad, Co-founder & Developer

I’ve been working with Jared on Interference for a long time now, […]

February 29, 2020February 29, 2020Interference: Dead Air

Thank you, DreamHack!

Having never so much as attended a gaming conference, finding out that […]

February 2, 2020January 18, 2020Devlog

Building a Virtual Security Booth: Intro and Modeling

Creating a 3D game asset is not all that different from creating […]

July 4, 2019July 4, 2019Devlog, Interference: Dead Air

“Interference” teaser trailer now hitting the airwaves! (And more exciting updates!)

After nearly 15 months of development, we are very excited to formally […]

May 21, 2019October 29, 2019Devlog, Interference: Dead Air

Developing Development Guidelines: Maintain Accountability

Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, and Guideline #2: […]

April 29, 2019October 29, 2019Devlog, Interference: Dead Air

Developing Development Guidelines: Don’t Reinvent the Wheel

Read the Introduction. I think there’s an inherent desire when beginning work […]

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