Building a Virtual Security Booth: Intro and Modeling
Creating a 3D game asset is not all that different from creating […]
Creating a 3D game asset is not all that different from creating […]
The last few posts have walked through Basic Interactables and Physics Objects, […]
Interference is chock-full of interactive objects. Last time we talked about Basic […]
Video games exist on a bedrock of player interaction. But have you […]
Oh, shit, we sold out! We put it off for as long […]
After nearly 15 months of development, we are very excited to formally […]
Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, Guideline #2: Leave Perfection Out […]
Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, and Guideline #2: […]
Read the Introduction and Guideline #1: Don’t Reinvent the Wheel. If over-ambition […]
Read the Introduction. I think there’s an inherent desire when beginning work […]