“Interference: Dead Air” beta and more!
Yikes. It’s been nearly a year since our last blog post. Insert […]
Yikes. It’s been nearly a year since our last blog post. Insert […]
I’ve been working with Jared on Interference for a long time now, […]
Creating a 3D game asset is not all that different from creating […]
The last few posts have walked through Basic Interactables and Physics Objects, […]
Interference is chock-full of interactive objects. Last time we talked about Basic […]
Video games exist on a bedrock of player interaction. But have you […]
Oh, shit, we sold out! We put it off for as long […]
After nearly 15 months of development, we are very excited to formally […]
Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, Guideline #2: Leave Perfection Out […]
Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, and Guideline #2: […]