Devlog

The Importance of Interaction in Interference: Focusables

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The last few posts have walked through Basic Interactables and Physics Objects, two-thirds of the available interaction types in Interference. However, there is a third distinguishable type of interactive object known as Focusables. Let’s check them out! Focusables Focusables, perhaps, involve the most complex set of interactions available to the player. Not to be confused […]

Devlog

The Importance of Interaction in Interference: Physics Objects

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Interference is chock-full of interactive objects. Last time we talked about Basic Interactables (objects that accept an input to perform a specific task) and our methodology behind ascribing functionality to interactive objects. Today, our topic is much simpler: we’re gonna talk about Physics Objects! Physics Objects Physics Objects provide a straightforward interaction to the player: […]

Devlog

Developing Development Guidelines: This Should Be Fun

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Read the Introduction, Guideline #1: Don’t Reinvent the Wheel, Guideline #2: Leave Perfection Out of It, and Guideline #3: Maintain Accountability. Making a video game is not fun. There. I said it. Okay, that’s not totally true, but when it’s 3:00 AM and you’ve been pulling your hair out for hours over what should have been an […]

Devlog

Developing Development Guidelines: Introduction

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There are a ton of cheesy quotes about “failure” out there, about learning from failure, about taking failure in stride. But failure, no matter how flowery the sentiment surrounding it, straight up sucks. As mentioned in a previous post, failures led us to the development of Interference. It was important that this time we get […]