Devlog

The Importance of Interaction in Interference: Focusables

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The last few posts have walked through Basic Interactables and Physics Objects, two-thirds of the available interaction types in Interference. However, there is a third distinguishable type of interactive object known as Focusables. Let’s check them out! Focusables Focusables, perhaps, involve the most complex set of interactions available to the player. Not to be confused […]

Devlog

The Importance of Interaction in Interference: Physics Objects

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Interference is chock-full of interactive objects. Last time we talked about Basic Interactables (objects that accept an input to perform a specific task) and our methodology behind ascribing functionality to interactive objects. Today, our topic is much simpler: we’re gonna talk about Physics Objects! Physics Objects Physics Objects provide a straightforward interaction to the player: […]

Devlog

We interrupt this broadcast…

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Making video games is hard. And while a visit from Captain Obvious is well-deserved for making that statement, truth be told, Brad and I had no idea the depth of the valley we were descending into when we began working on Harvest: The Unseen back in 2015. Long story short: that game doesn’t exist. Now, […]